Motion analysis in all its forms.
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Description du cours à l'inscription au cours:

Motion capture, long confined to biomechanical research laboratories, became an essential part of video game animation in the early 2000s. Now a cornerstone of virtual production, various industry players need to understand its history, its ramifications and its artistic and technical challenges.

Starting with a look back at the early research of the founding fathers of motion acquisition and perception, we will then use specific, concrete examples to address the fundamental concepts of kinetic theory (dynamic harmonies, uncanny valley and kinesthesia) and their application to motion capture.

After detailing the classic paradigm of a post-production pipeline, we'll conclude with a look at the place of motion capture in today's and tomorrow's highly sought-after virtual productions.

Course duration: 2.5 hours

Number of modules: 17


duration: 2,5